List of required services in game and their current state.
These are based on player reports, but may be isolated incidents.
4.1.1-live.9768350
Previous reports of extremely long queues and login failures.
No recently reported issues.
4/6/2025 2:11 AM
Low
4.2.0-ptu.9808470
Available now to all waves!
Note that copying PTU account may take significantly longer than typical. Please wait for the confirmation email.
It is not necessary to recopy account if one is already active.
31/5/2025 12:12 PM
Low
Current reports of multiple Global channels persisting from previous shards you were connected to and not kicked from.
It does not seem possible to leave these channels.
Chat has been failing across shards, may stop working on high population localised servers.
It is still not possible to see every player in the same shard as the list cuts off after a number of entries, or list fails to display.
4/6/2025 3:59 AM
Unstable
Home location hangars are being bricked. It is apparently related to having a stolen/non-owned ship left in your hangar.
Ships are failing to despawn correctly after storing.
Reportedly fixed in 4.2
5/6/2025 4:09 PM
Risk
Service that controls the ability to create and control parties was reported to have been failing across multiple shards.
No recently reported issues.
4/6/2025 2:12 AM
Low
7 Stanton
Aberdeen. ArcCorp. Crusader. Daymar. Hurston. Microtech. Space.
3 Pyro
unknown
720 Population
recently increased hard cap
21/5/2025 11:39 AM
Nominal
Updated to fix 3001 errors and further improve download protocols.
No reported issues.
13/5/2025 10:05 PM
Nominal
Service that handles reputation appears unstable, some missions can severely penalise progression if failed.
Avoid abandoning contracts.
4/5/2025 7:04 PM
Unstable
4/5/2025 6:50 PM
Nominal
EAC service has had recent outages causing disconnects in game that CIG are aware of.
No recently reported issues.
4/5/2025 6:32 PM
Nominal
4/5/2025 6:32 PM
Nominal
General information regarding in game events and planned updates.
Details pending.
5/6/2025 4:10 PM
Expected
Mercenary Guild (MG) Scrip rewarded by the Hunt the Polaris mission are reportedly being removed, wiped or the ability to turn them in for Favor at Wikelo is being stopped.
It is advised to turn in as many as possible at this time, despite limtied number of available missions from Wikelo Collector missions at 3 locations, where it is only possible to turn in 50 at a time.
DECISION POSSIBLY REVERSED IN 4.2
4/6/2025 10:18 PM
Risk
CIG have announced that the Idris is now available for Imperator subscribers as of this date 3rd June to 10th June.
Idris is becoming available to subscribers who received the Test Flight email.
CIG are investigating issues where recipients of the email do not yet have the Idris.
4/6/2025 9:59 PM
Unstable
Rewards for subscribers, such as ships and flair are released in two waves.
The first is typically the first Tuesday of the month, the second roughly a week later. This which would be the deadline to subscribe to qualify for that month.
What rewards are made available are not known ahead of time.
4/6/2025 2:19 AM
Info
Most of the issues in Star Citizen are server or game logic related and as such cannot be fixed by reinstalling the game, or your entire operating system.
This assumes in good faith that there is nothing technically wrong with the system you are running the game on.
Please avoid turning your PC inside out to get around a bug.
2/6/2025 8:45 PM
Info
Ships and freefly are no longer available.
29/5/2025 8:18 PM
Info
Ongoing in game event to hunt down and destroy the Frontier Fighters stolen Polaris.
Only one mission is active at a time.
Mission reward of 2mil aUEC is split between all participants of the active mission. Additional reward of MG Scrip is given individually.
Polaris sometimes fails to appear.
29/5/2025 8:12 PM
Unstable
There is no confirmed Long-term Persistence wipe at this time until Release 1.0.
This does not include items that are regularly removed after patch updates.
4/5/2025 6:32 PM
Unconfirmed
List of required services in game and their current state, according to CIG.
21/5/2025 12:58 PM
Nominal
18/5/2025 1:11 AM
Nominal
4/5/2025 6:46 PM
Nominal
4/5/2025 6:46 PM
Nominal
4/5/2025 6:46 PM
Nominal
11/3/2025 4:12 PM
Nominal
Status above is not connected to any live service feed and updated when possible.
Last update
5/6/2025 4:10 PM
List of current persisting critical and game breaking issues, potential workarounds.
Sometimes the game fails to load or report an error.
This is generally due to the game matchmaking assuming your affinity to one shard and trying to connect you, regardless of the one you chose and failing to do so.
Open the terminal with tilde (key commonly directly below ESC) and write r_displayinfo 1 to show diagnostic information.
You should see Entities increase while the game attempts to load.
If this number is increasing or at a high number, it means the game is currently succeeding in loading assets, but may need a few more minutes. Please wait for this until either it finishes, or throws an error.
If this number is 0, kill the game client and wait up to 15 minutes and then retry to join on another shard or friend as soon as the game allows.
Character Repair may work as it can potentially kick you from the game, but no evidence or guarantee that will.
5/30/2025 10:32 AM
Issue CouncilThe service responsible for keeping your progress and inventory including ships and items.
It is currently a known and long standing issue that in-game assets can disappear between patches. This is under investigation.
It is advised to ensure that your ships are stored properly, and not make any in-game ship purchases only a few hours before a patch.
Any pledged ships or items lost should be investigated via request with Customer Services.
Pledge or otherwise account bound items commonly return next patch.
5/20/2025 1:33 PM
Issue CouncilA very common issue that prevents access to the LIVE PU is the result of either not having, or accidentally melting Game Package with a pledged ship from the store.
It should be possible to use the Buy Back option, or another will need to be purchased to access the game again.
It may be necessary to completely log out first.
5/20/2025 1:33 PM
Issue CouncilThese can happen frequently and at random, and seem to be related to player activity.
As servers are now meshed and localised around each of the planets of Stanton and Pyro, and major stations in Pyro, if a server error occurs it will be limited to the area it happened.
For instance, if a server error happens around Crusader, those not around it are unaffected.
The server errors themselves should resolve quickly within a couple of minutes, however can take significantly longer.
It has been seen that recovery from a server errors will always happen, unless an error indicates that it couldn't.
5/30/2025 10:32 AM
Issue CouncilAt present it seems to take up to 15 minutes to release your player from connection to a shard before you can join another.
In some cases it seems to take significantly longer, as some players have reported being locked out for days.
There is no fix for this except for waiting, and trying again.
Character Repair has no provable affect on fixing this, but it does not hurt to try.
5/30/2025 10:32 AM
Issue CouncilList of current game loops and mission types, their issues and potential workarounds.
These are based on player reports, but may be isolated incidents.
PVE
Bounty hunting contracts (including Unverified) appear to have been nerfed in terms of cargo drops in Stanton. Noteably absent rewards including Quantainium and various contraband.
Not fixed as of 4.1.1
30.5.2025 10:35
Risk
PVP
Emergency Beacons reported working as of 4.1.0.
However it is likely that far fewer beacons would be made as a result of T0 item recovery.
30.5.2025 10:32
Low
PVE Contracts
Box delivery missions apparently added but only available in the Pyro system as of 4.1.1
18.5.2025 2:08
Nominal
PVE
Works in regular space but does not appear to work in Quantum Travel.
Conflicting reports that SRV is capable of towing in QT.
Not fixed as of 4.0.1
18.5.2025 2:05
Unconfirmed
PVE Contracts
Maintenance / Charge and Drain type missions not impletmented as of 4.0.1
Appear to be added in 4.1.1
18.5.2025 2:05
Unconfirmed
PVP
Pro Tem Bounties are listed via Contracts but listing is for every player across all game shards making it unworkable to find the target on the same shard.
Not fixed as of 4.1.1 — Currently removed.
15.5.2025 7:30
Severe
PVE
Fails to complete after all enemies are killed.
Common issue unable to locate last remaiing hostile.
13.5.2025 22:08
Risk
PVE
Information needed.
4.5.2025 18:33
Unconfirmed
PVE
Previously reported elevator to access the hangar to complete RAB missions does not work.
No reported issues as of 4.1.0
4.5.2025 18:33
Low
PVE
Information needed.
23.4.2025 11:18
Unconfirmed
Possibly reported issue with OLP not firing.
17.4.2025 13:29
Unconfirmed
PVE/PVP
Can be found and arranged gameplay with via the RSI website.
It may be difficult to meet on the same game shard.
1.4.2025 11:44
Low
PVE
Not implemented as of 4.0.1
10.3.2025 13:11
PVE
Not implemented as of 4.0.1
10.3.2025 13:11
PVE
Not implemented as of 4.0.1
10.3.2025 13:10
PVE
Locations designed fo racing exist in game but have no specific gameplay systems attached to them.
Not fixed as of 4.0.2
10.3.2025 13:09
Severe
Tutorial
Not working correctly as of 4.0.2
4.3.2025 0:23
Risk
PVE Contracts
Although bodies may be found at some locations, mission types for missing persons are not currently in game.
Not fixed as of 4.0.1
3.3.2025 15:26
Severe
PVE
Salvage panels are relatively easy to find in asteroid fields. Abandoned ships can be salvaged. This loop requires a Vulture, Fortune, or Reclaimer.
No reported issues.
3.3.2025 15:26
Nominal
PVP
No reported issues.
3.3.2025 15:26
Nominal
PVP
Information needed.
3.3.2025 15:26
Unconfirmed
PVE
Information needed.
3.3.2025 15:26
Unconfirmed
PVE
Requesting refuel from mobiglass while docked with MISC Starfarer currently working.
No reported issues as of 4.0.1
3.3.2025 15:26
Nominal
List of current game locations, their issues and potential workarounds.
These are based on player reports, but may be isolated incidents.
Settlement. Stanton III, ArcCorp
Invictus Launch Week 2955 takes place at the Bevic Convention Centre and so may become extremely busy due to increased traffic.
Riker Memorial Spaceport is known to regularly fail to provide access to hangars.
Arrange transport from available hangars. Avoid travel if this happens.
No recently reported issues.
13/5/2025 10:11 PM
Unstable
Station
Lifts have been known to commonly fail preventing access to hangars and pads.
No recently reported issues.
3/3/2025 12:42 PM
Nominal
Planet. Pyro III. Temperate. Breathable.
No recently reported issues.
3/3/2025 12:42 PM
Nominal
Station, Asteroid
Lifts are failing to appear preventing access to hangars and pads
3/3/2025 12:42 PM
Nominal
Station. Pyro II
Lifts seem to be failing regularl making travel to hangars impossible.
Arrange transport, via other hangars or exterior pads, or maintenance access via CZs.
No recently reported issues.
12/3/2025 12:53 PM
Nominal
Station, ArcCorp
Lifts can fail to appear preventing access to hangars and pads.
No reported issues as of 4.1.0
4/5/2025 6:33 PM
Nominal
Station. Pyro III, Bloom
Appears to have no atmosphere on Cargo Deck. Kiosks seem inoperable.
Regularly prone to failing lifts making travel to hangars impossible.
Arrange transport, via other hangars or exterior pads, or maintenance access via CZs
7/3/2025 2:48 PM
Unstable
Station. Yela. Stanton II, Crusader
Was known to have frequently failing lifts from Lobby preventing access to hangars. Seems to more stable on low-pop shards.
Arrange transport, or find abandoned ship on landing pads if this happens.
No recently reported issues.
12/3/2025 12:53 PM
Nominal
Installation. Aberdeen. Stanton I, Hurston / Installation. Daymar. Stanton II, Crusader
Commonly reported not possible to fire the laser from OTP to open mining location, despite successful alignment of PAF satellites, or unable to use alignment blades or batteries.
Keycards may fail to work in lock.
NPCs fail to spawn.
29/5/2025 7:59 PM
Unstable
Prison. Aberdeen. Stanton I, Hurston
Previously reported issues leading to the player losing their head, unable to see the game UI.
It was possible to lose all equipped gear, but seems now only equipped weapons and backpack.
Fixed as of 4.1.1
18/5/2025 2:09 AM
Unstable
Settlement. Stanton I, Hurston
Teasa Spaceport lifts are known to regularly fail to provide access to hangars or failing trams. Instanced hangars regularly deliver ships or are glitching through platform.
Arrange transport from available hangars or Perimeter Gates. Avoid travel.
3/3/2025 12:42 PM
Unstable
Planet. Pyro II. Temperate. Breathable.
This planet has been known to suffer from severe interaction delays and input lag, making any activity or escape difficult.
3/3/2025 12:42 PM
Nominal
Settlement. Stanton IV, Microtech
NBIS Spaceport previously reported lifts regularly failing, preventing access to hangars.
No reported issue.
15/5/2025 1:42 PM
Nominal
Station. Pyro III, Bloom
Regularly prone to failing lifts making travel to hangars impossible.
Arrange transport, via other hangars or exterior pads, or maintenance access via CZs
3/3/2025 12:42 PM
Unstable
Settlement. Stanton II, Crusader
Regularly suffers from failing shuttles, unresponsive or unloaded lifts making travel to August Dunlow and departing near to impossible.
No recently reported issues.
3/3/2025 12:42 PM
Nominal
Station, Microtech
No recently reported issues.
4/5/2025 6:33 PM
Nominal
Jump Point
Commonly fails to deliver the player to the intended system after a successful jump, and multiple attempts could still fail.
Not fixed since 4.0 Preview
31/5/2025 1:57 PM
Risk
Gas Giant. Pyro. Uninhabitable.
Planet is known to disable ship systems in atmosphere, commonly caused by Orbital Markers passing too close to planet, but this may still be a problem as of 4.1.1.
18/5/2025 2:10 AM
Risk
Station. Pyro VI, Terminus
No recently reported issues.
18/5/2025 2:11 AM
Nominal
Station. Pyro III, Bloom
Appears to not respond to ATC calls.
Avoid.
Not fixed since 4.1.1
5/6/2025 5:04 PM
Risk
Planet. Pyro VI. Extreme cold.
No reported issues.
3/3/2025 12:42 PM
Nominal
Station. Selo (Crusader), Dasi (Hurston), Kinga (Microtech)
Hangar may not open after requesting however, it is possible to open the hangar to leave by lifting up and landing again, without requesting clearance.
Not fixed as of 4.1.1
31/5/2025 12:57 PM
Low
List of current ships and vehicles, their issues and potential workarounds.
These are based on player reports, but may be isolated incidents.
ARGO
Interacting with primary lift twice in quick succession while down, forces the lift to disappear and animate coming back down.
Only interact once to avoid.
Not fixed as of 4.1.1
ARGO
Currently has a permanently enabled bright light in front of player.
Reported to not move, exit and boarding again is said to make it work again.
Previously reported causing incapacitations while trying to board.
Esperia
Previously not possible to climb ladder to upper deck, appears fixed.
Geometry fails to render at some angles, showing interior in destroyed state.
Jump seats fail to animate correctly.
Anvil
Ladder leading to upper deck is reported to cause incapacitations.
Drake
Missing bed as of 4.1.1, but still able to lay down and log.
Drake
Missing bed as of 4.1.1, but still able to lay down and log.
Custom paints have a tendency to visually degrade faster over time, especially the glass cracks/smearing eventually making it difficult to use
Drake
Missing bed / mattress, although still possible to interact.
MISC
Female avatars too short to access all functions of Starlancer's internal medical bed screen.
Camera culling causes the interior hull to render while standing on the access lift.
ANVIL
Female body types are not able to reach all options in medical terminal while laying in the bed.
Can be operated by another player.
AEGIS
Texture detail offset in cockpit and ladder.
ANVIL
Headhunter skin only applies to land gear and not whole ship as intended.
Aegis
F Interaction messages appear to render backwards
RSI
Geometry obscuring part of the pilot seat view.
argo
Unable to to tow while in QT
Tumbril
Jumping uncontrollably while idle and not occupied by a driver. Tracks glitch in and out of existence.
Crusader
Landing gear was previously unstable and ramp could cause ship to lift undesirably.
Dropping cargo onto the ramp has a risk of entirely destroying the ship.
Origin
Reports of inability to bed-log, if there is a ship present in its hangar.
MIRAI
Possible to fall out of the ship while exiting pilot seat bubble.
RSI
Landing gear commonly fails to deploy or retract
MISC
Reports of automated offloading getting stuck "commencing cargo transfer".
RSI
Jump Module is missing from stock when all other QT capable ships have one included. It is possible to buy and fit from Platinum Bay.
List of bugs and game issue not specifically related to a ship, location or game loop, their issues and potential workarounds.
This is in no means an exhaustive list, only issues that are commonly remarked on or found. These are based on player reports, but may be isolated incidents.
Very frequently the terminal used to check into a medical room is bugged, showing only Room 0.
There is no fix for this, but options are to have your own medical ship, or to set your imprint to the current station and backspace.
Not fixed as of 4.1.1
QT Refueling fails to register across server boundaries, resulting in a ship potentially not able to reach its intended destination.
Storing and retrieving after a refuel mitigates this problem.
Appears fixed as of 4.1.1
It is possible to suddenly experience suffocation, audible gasping, and a 'fire' icon appearing on the hud.
This is commonly due to having two helmets accidentally equipped at the same time, one physically present, the other in stowed state.
Remove the first helmet then use Alt+H to equip second helmet, or change undersuits. Not fixed as of 3.24
The game client seems to be abruptly freezing for a few seconds without warning, a bug previously observed from 4.1.1 PTU, potentially related to streaming content.
Appears to be related to streaming too many entities for system memory to allow, regardless of amount, causing a crash.
Alt+tab seems to sometimes wake it up.
Not fixed as of 4.1.1
There is no known reason for this issue beyond possible backend changes. The only possible workarounds are to get help of others players to take you elsewhere, or change shards. Set imprint elsewhere.
Potentially fixed in 4.2.0
Common issue where operating the terminal despawns any cargo on the platform.
Forces the lift to raise if it was sent down upon immedate interaction.
Possible to be stuck 'Pending Transfer' and randomly lose cargo.
Not fixed as of 4.1.1
Previously in many instances the player will instantly die rather than be incapacitated as the result of many fatal events.
Appears fixed as of 4.1.1
Cargo grid in ships appears to be misaligned, preventing cargo from sitting where it is expected.
Potentially fixed as of 4.1.1 hotfix
Crossing server boundary while in Quantum Travel cancels without warning. Not being interdicted.
No fix for this, only engage QT again when able.
Not fixed as for 4.1.1
It is common for many players to respawn at the nearest location to where they died, regardless of their home location or desired set imprint, whether a station or a medical ship.
This appears to be a bug despite the narrative 'regen crisis'.
Appears fixed as of 4.1.1
The current T0 implentation of item recovery seems to not include being sent to Klescher, where any equipped items are lost.
Avoid situations that result in being sent to Klescher.
Not fixed as of 4.1.0
It seems common that any cargo stored in a ship fails to appear, as the result of ships current being automatically stored upon the player leaving the hangar.
Storing and then retrieving the ship a second time should render the cargo visible.
Not fixed as of 4.1.0
It is common for markers for accepted contracts to not show.
Workaround via Alt+F4 to quit the game and reload. This should restore the marker for the contract you accepted.
Appears fixed as of 4.1.0
After serving time in Klescher it is possible for the player to lose their head, which in turn prevents the game UI from displaying. This happens each time loading into prison.
The known workaround is to use the Character Editor to resave your appearcnace.
Avoid situations that result in being sent to Klescher.
While a Pyro Multitool is equipped can for some reason stop the Advanced ship HUD from displaying correctly.
Unequipping to inventory fixes the issue.
Not fixed as of 4.0.2
It is currently not possible to retreieve completed refinery jobs and deliver them to an owned or rented ship
Not fixed as of 4.0.2.
A vehicle touching an instant impound area can cause the player to get stuck "Leaving Restricted Area" unable to move and interact.
Available ammo for first person weapons fail to correctly report until inventory is opened.
Not fixed as of 4.0.2
It is possible to be caught in a situation where Reposition Player fails to put you somewhere useful. This should be immediate but you can be locked in this state, unable to more or interact.
Not fixed as of 4.0.2
When logging in and spawning from a hab it is not possible to get up after pressing any combination of F, Y, W or any key that would ordinarily raise you. This is apparently caused by loading into the same location as another player at the same time.
Only workaround is to relog.
Not fixed as of 4.0.2
Intel gathered from player reports.
Please report any updates to Chief Ashley Williams [Chief_Williams] via Spectrum